ClangImporter.cpp - ClangImporter::createで生成しているclangのコマンドを調べてみた
概要
コマンド生成 - モードによる分岐終了まで
フラグ一覧
参考:
swift-clang/Options.td at ba3b1c672105db284b1e425d4ab7cdc8411f29a3 · apple/swift-clang · GitHub
Swift関連で追加してるマクロ定義一覧
Swift bridging headerで使われるマクロ定義
(おそらくObjCからSwiftを利用する際のマクロ定義群なので、"<# ProductName #>-Swift.h
関連だと思われる)
#define SWIFT_NATIVE_ANNOTATION_STRING "__swift native"
macro definition | value | description |
---|---|---|
SWIFT_CLASS_EXTRA |
__attribute__((annotate (\""SWIFT_NATIVE_ANNOTATION_STRING "\"))) |
??? |
SWIFT_PROTOCOL_EXTRA |
__attribute__((annotate (\""SWIFT_NATIVE_ANNOTATION_STRING "\"))) |
??? |
SWIFT_EXTENSION_EXTRA |
__attribute__((annotate (\""SWIFT_NATIVE_ANNOTATION_STRING "\"))) |
??? |
SWIFT_ENUM_EXTRA |
__attribute__((annotate (\""SWIFT_NATIVE_ANNOTATION_STRING "\"))) |
??? |
SDK関連で追加してるマクロ定義一覧
macro definition | value | description |
---|---|---|
_ISO646_H_ |
- | Avoid including the iso646.h header because some headers from OS X frameworks are broken by it. oss apple: lib/Headers/iso646.h Source File |
__ISO646_H |
- | 同上 clang: lib/Headers/iso646.h Source File |
SWIFT_SDK_OVERLAY_APPKIT_EPOCH |
2 | AppKit |
SWIFT_SDK_OVERLAY_FOUNDATION_EPOCH |
8 | Foundation |
SWIFT_SDK_OVERLAY2_SCENEKIT_EPOCH |
3 | SceneKit |
SWIFT_SDK_OVERLAY_GAMEPLAYKIT_EPOCH |
1 | GameplayKit |
SWIFT_SDK_OVERLAY_SPRITEKIT_EPOCH |
1 | SpriteKit |
SWIFT_SDK_OVERLAY_COREIMAGE_EPOCH |
2 | CoreImage |
SWIFT_SDK_OVERLAY_DISPATCH_EPOCH |
2 | libdispatch |
SWIFT_SDK_OVERLAY_PTHREAD_EPOCH |
1 | libpthread |
SWIFT_SDK_OVERLAY_COREGRAPHICS_EPOCH |
0 | CoreGraphics |
SWIFT_SDK_OVERLAY_UIKIT_EPOCH |
2 | UIKit |